Composition Game Design Sound Design

Mind Trap

First video game i ever made.
Sound design, composition, level design.

Worldbuilding & animism with sound

Find a path though the projection of the dark places in your own mind and get out before you go insane.

This project needed to express a feeling of pressuring vastness, containing both the universe and your inner world in one. The sound design is made to feel either intimately close or massive and far away. The music and sound design intertwined to a coalesced, never sleeping entity.