Jonas Ryan

Sound Design | Implementation

S H O W R E E L


L A T E S T P R O J E C T S

  • CHASM
    Video game. Complete game design – including sound, music & programming. Game Audio finals project.
  • Mind Trap
    First video game i ever made. Sound design, composition, level design.
  • Urban Factory
    Study in spatialized 3D audio in video games. Sound design, composition and recording in ambisonics format.
  • Ambisonics library
    I am currently working on a free-to-use ambisonics library.

S E R V I C E S

IMPLEMENTATION

Creating effective systems for games to naturally evolve, react and adapt to the player is a big part of what makes it come alive, and I dig it.

SOUND DESIGN

Sound design should make things breathe and needs a proper concept to fit like a glove. I’m always interested in making the sound profile for a project coherent and concise, digging deep to find just the right sound.

COMPOSITION

As a composer I work with intention and curiosity. I find sound design, ambience and music closely related in finding the sound that the product calls for.

EXPERIENCED WITH

Pro Tools

Ableton Live

Reaper

Unity

fMOD

Izotope RX

C#


A B O U T