Jonas Ryan Audio


Dice Gambit is out!

I was audio lead on the project, responsible for audio direction, sound design, implementation, co-designing the audio system and collaborating with amazing composer Paulo Cunha on music considerations.


S H O W R E E L

Displaying sound design work outside of my work on professional titles.


T E S T I M O N I A L S


S E R V I C E S

SOUND DESIGN & IMPLEMENTATION

Experienced in analyzing & identifying the audio needs of games to build the sound identity that lifts the player experience in just the right ways. I specialize in the intersection between the technical and design aspects – audio design as a process intertwined with implementation yields the best results.

PROGRAMMING

I am an experienced programmer regarding both in-engine implementing , scripting and extending audio systems, as well as a full stack developer in the IT industry. I hold a MSc in Development the IT University of Copenhagen. Currently I’m expanding into audio programming in C++.

COMPOSITION & PRODUCTION

As a composer I work with intention and curiosity. I see music as an integrated part of the sound profile of a game profile. When I’m designing complex, adaptive music systems I’m in heaven!