
Technical sound designer & programmer
Residing in Copenhagen, Denmark
With a good handful years of experience in game audio I focus on stylized sound design and technical solutions for audio implementation and systems design. I work from a professional and educational background of sound design, programming and music. Most recently, I handled all audio direction, sound design, and implementation for Dice Gambit by Chromatic Ink, which was nominated for the “Excellence in Audio” award at DevGamm24.
I’m a social person who thrives working in collaborative project-environments, loves building worlds and behavioral systems. In the games industry my experience covers audio direction, sound design and implementation, both through middleware and in-engine, as well as music systems design. I am also adept at programming in multiple languages and contexts.
As a technical sound designer I focus on profiling the audio needs for a project before lining out how to approach the design task. Sound as a medium has it’s own, unique way to the receiver and often present a great opportunity impact not available for visual arts. This makes every project different for me and I prefer to consider both implementation systems and sound profile for a project before I start designing audio. I always work on optimizing my workflow and communication as well as understanding of when and how to balance quality, uniqueness and production speed. Good communication and understanding of what is needed and wanted is key for me when I work on a project, which means communication and relation with the client is prioritized.
Background
Before I got deep into sound design and joined the games industry I had a background in music, where I have explored a wealth of genres from jazz to blackened doom metal, always exploring the way sound behaved and how it affected me and the listeners. This journey has lead me to my current passion for sound design and systems design, both inside and outside the audio sphere.
Education
- (2025) MSc in Software Development, IT University of Copenhagen.
- (2022) BSc in Sound Design from Sonic College
- (2013) MGK, music school in Copenhagen
Relevant competences
- Many years experience with industry audio software, my main tools being Reaper and AbletonLive. Focus on workflow and pipeline for efficiency.
- Implementation experience, both with FMOD and Wwise, as well as custom designed audio systems in Unity (that I co-designed)
- Experienced with Unity and to some extend Godot and Unreal Engine
- Programming, both inside and outside game development. Languages including C#, C++, java, GOlang, JS, python, psql, PHP/Laravel and a little F#
I value transparency, respect and communication both inside and outside work relations.
Lets work together!
Contact me at:
mail: hello@jonasryan.dk
phone: +45 28 77 32 97

