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	<title>Composition Arkiv - Jonas Ryan Audio</title>
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	<title>Composition Arkiv - Jonas Ryan Audio</title>
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		<title>CHASM</title>
		<link>https://jonasryan.dk/2020/10/05/chasm/</link>
		
		<dc:creator><![CDATA[jonasryan]]></dc:creator>
		<pubDate>Sun, 04 Oct 2020 23:10:18 +0000</pubDate>
				<category><![CDATA[Composition]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[Implementation]]></category>
		<guid isPermaLink="false">https://jonasryan.dk/?p=412</guid>

					<description><![CDATA[<p>Video game.<br />
Complete game design - including sound, music &#038; programming.<br />
Game Audio finals project.</p>
<p>Indlægget <a href="https://jonasryan.dk/2020/10/05/chasm/">CHASM</a> blev først udgivet på <a href="https://jonasryan.dk">Jonas Ryan Audio</a>.</p>
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										<content:encoded><![CDATA[
<p class="has-text-align-center" style="font-size:16px"><em><span class="has-inline-color has-primary-color">The game is a dreamlike journey on an intricate network of staircases hovering thousands of miles above the ocean. Solvepuzzles to move deeper in to the mysteries.</span></em></p>



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<figure class="wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="C H A S M - playthough cut - original sound" width="580" height="326" src="https://www.youtube.com/embed/fQZ2P3dpmR4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><figcaption>All the sound &amp; music is directly from the playthough, no post editing.</figcaption></figure>
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<p class="has-text-align-center" style="font-size:22.25px">Full development</p>



<p class="has-small-font-size">This was the first game I created<strong> <em>fully on my own</em></strong>. I used different DAW&#8217;s along til Unity 3D and C# to make the game, along with blender for assets and fMOD for implementation. Also it was what made me fall in love with game development.</p>



<p style="font-size:17px">With the <strong><em>sound</em></strong> i tried making the player feel very small in a very big place. The experience shold be reflecting the cold and harshness gradually growing more dream-like and out of place. </p>



<p style="font-size:17px">In this post you will get a detailed description about parts of the game I really enjoyed creating.</p>
</div>
</div>



<p><strong>Sound profile</strong></p>



<p style="font-size:17px">The genereal sound design is cenceptualized in 3 categories: <br><br><strong>1. The player </strong><br>starts on a platform in nothing but thin air around them and a staircase leading upward. I made the sounds of the character, like footsteps, very small and light-sounding, as if they could blow off the staircases every second. </p>



<p style="font-size:17px"><strong>2. Magic and the sorrounding world </strong><br>The world around the player is inherently <strong>magical</strong>. I made the genereal sound profile of magic with the sound of air and frost in mind &#8211; thus to make it feel cold and un-welcoming. </p>



<p style="font-size:17px"><strong>3. The significant events </strong><br>of the game I made to sound much more impactful than in the rest of the game. The teleport-sounds and the sound when the worlf flips up-side-down are carefully created to sound way more heavy than the other magic sounds.</p>



<p><strong>Technical points</strong></p>



<p style="font-size:17px">I learned a lot during development. I focused on making everynthing coherent to the concept of the dreamwork. I also wanted repeatability of much used sound to be high while taking up as little space as possible with the audio. This resulted in a lot of different use of the same files.</p>



<p style="font-size:17px">The following video showcases the lift-system created in FMOD to bring variety and still use up the least amount of disc space possible.</p>



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<iframe title="Chasm audio-walkthrough - magic" width="580" height="326" src="https://www.youtube.com/embed/9oVbiVFGB8I?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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<p><strong>The Music System</strong></p>



<p style="font-size:17px">I made almost all of the music with my guitar and a lot of reverb. The music reflects the airiness and vastness of the world. But it also develops with the character as they progress though the game. I made a music system that evolves through 16 different phases &#8211; a long with the wind ambience and roomtones as a part of the composition. it is an adaptive system with smooth transitions knitted together with the sound design.</p>



<p style="font-size:17px">In the following video I showcase the system, showing some of the music and how it avoids repetition.</p>



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<iframe title="Chasm Music System" width="580" height="326" src="https://www.youtube.com/embed/cc_5lgGKwrs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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<p><strong>Personal experience</strong></p>



<p style="font-size:17px">What really made this project great was that I learned so much. Being maticulously structured in concept and time management from the beginning made me wanna do that alway and any project ever. </p>



<p style="font-size:17px">Getting an understanding of level design, Unity, C# and how everything comes together in a project hit me right in the heart. Programming the scripts for respawning, death, everithing needing to be turned on and off, the world turns upside down&#8230; I found out that <strong>I love programming</strong> systems and would like to do that in the future as well.</p>
<p>Indlægget <a href="https://jonasryan.dk/2020/10/05/chasm/">CHASM</a> blev først udgivet på <a href="https://jonasryan.dk">Jonas Ryan Audio</a>.</p>
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